Samples: 0 / 64
Click four points: two for low end, two for high end
0 = off
100
2
10
10
200
15
200
20
1
0
2
12
12
4 Rooms with arena interiors
200
15
200
0.25
2
24
24
250
300
200
0.28
8
2
1
2
8
Arena generator inspired by Bhojan & Wong (2014)

GPU path tracing. Lighting from environment map; move camera to converge.

Samples —
8
64

Higher = less grain on textures, longer wait after moving camera.

0.5
1
2
1
0
0
Select a light to edit
Point Light
1
20
Spot Light
2
25
30
Ambient Light
0.5
Directional Light
1
Assets courtesy of Kenney
0.25
6
Export GLB
Select the objects and lights to export.

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